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Updates to Project Play and Autodesk ReMake go Hand in Hand |
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AliveInTheLab
RSS robots Joined: 20.Nov.2009 Status: Offline Points: 425 |
Topic: Updates to Project Play and Autodesk ReMake go Hand in Hand Posted: 21.Dec.2016 at 04:00 |
Most technology previews are wide-open. Others are limited. Project Play is a technology preview where you request participation. The team looks at how many slots are available and adds participants on an ongoing basis. Recall that there is a relationship between Project Play and Autodesk ReMake. Many of you may remember Autodesk ReMake when it was a technology preview called Project Memento. Project Play — the technology that powered the Smithsonian X 3D project and the latest interactive web, mobile, and VR experiences of the digitized Apollo 11 command module, is available as a technology preview. Project Play is a node based WebGL authoring tool for creating real-time interactive web experiences. These can be product instructions, real-time interactive presentations, or configurators, among others. They are created in the browser and can be viewed and interacted with in browsers, on mobile, or experienced through VR devices. Now does that sound like something you want to play with? If so, here's how to join:
As part of requesting participation, you fill out a short survey:
Your answers to these questions are what the team uses to determine if they grant your request for participation or not, so be specific in your answers. So if you've looked at the documentation and samples, the next step is to join the Autodesk Labs project: Last week the team updated Autodesk ReMake. Technology champion and product manager, Tatjana Dzambazova described what was in the update. We just pushed out a new build of Autodesk ReMake for both Windows v17.25.0.16 as well as Mac v117.25.67 with a few bug fixes and some small updates. The updated features/improvements include:
Thanks. Tatjana. We look forward to your feedback at labs.play@autodesk.com or in the dedicated discussion forums on the project. Improved playtime is alive in the lab. Go to the original post... |
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It's Alive in ihe Lab - Autodesk Labs blog by Scott Sheppard
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