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Topic ClosedQuestion Surface face normal direction

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HaiderOfSweden View Drop Down
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Direct Link To This Post Topic: Question Surface face normal direction
    Posted: 18.Feb.2017 at 14:19
Hi!

I link AutoCAD stuff in 3dsMax on daily basis. The models are created in AutoCAD and rendered in Max.

Sometimes, the linked mesh has its faces oriented in the wrong direction. In 3dsMax, there is a modifier called Normals that lets you Flip all normals or Unify them.

How do I flip the normal direction?
For reference, in Rhino (which also is a CAD software) there is a command called DIR (http://docs.mcneel.com/rhino/5/help/en-us/commands/dir.htm)
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Vladimir Michl View Drop Down
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Direct Link To This Post Posted: 20.Feb.2017 at 13:07
Vladimir Michl (moderator)
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HaiderOfSweden View Drop Down
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Direct Link To This Post Posted: 23.Feb.2017 at 14:03
Thank you Vladimir!

I tried this on polygon meshes and it works just the way I asked.

However, the issue I have is on solids/surfaces, so how can I use it here?
The command seems only to work on 3d faces.
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John Connor View Drop Down
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Direct Link To This Post Posted: 23.Feb.2017 at 14:52
I think this can be accomplished in Inventor.  Search on "reverse normal direction of translated face or body" for further information.
"Humans have a strength that cannot be measured. This is John Connor. If you are reading this, you are the resistance."

<<AutoCAD 2015>>

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HaiderOfSweden View Drop Down
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Direct Link To This Post Posted: 23.Feb.2017 at 15:37
Originally posted by John Connor John Connor wrote:

I think this can be accomplished in Inventor.  Search on "reverse normal direction of translated face or body" for further information.

Thanks. We don't have Inventor at the office just now, but maybe at some point. If it opens and saves DWG natively, this would be a acceptable detour to fix and then save and continue in AutoCAD. Otherwise, I could as well use 3dsMax to fix the normals, and re-export.


But I'll wait to hear if someone hopefully knows an AutoCAD way for solids/surfaces similar to the first suggestion that was for 3d faces.
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Vladimir Michl View Drop Down
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Direct Link To This Post Posted: 24.Feb.2017 at 09:11
You can explode more complex objects to 3D faces.
Vladimir Michl (moderator)
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HaiderOfSweden View Drop Down
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Direct Link To This Post Posted: 24.Feb.2017 at 10:41
Originally posted by Vladimir Michl Vladimir Michl wrote:

You can explode more complex objects to 3D faces.

Please have a look at this DWG
https://www.dropbox.com/s/kv50hyq08zi0ayi/Surfaces.dwg?dl=0
(I don't know how to attach - if someone would please tell me how, I can attach the file here for future reference)

Colors:
Green: Regular surfaces.
Yellow: When I exploded the surfaces, they turned into regions, not 3d faces.
Red: The problematic surfaces, ie need their faces to be flipped. I can see that the faces are flipped when I export this to 3dsMax.

See if it works for you and thank you in advance.
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HaiderOfSweden View Drop Down
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Direct Link To This Post Posted: 02.Mar.2017 at 14:09
Did anyone have the time to check the attached file?

I didn't manage to explode to a 3D face, it rather turned into something else.
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HaiderOfSweden View Drop Down
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Direct Link To This Post Posted: 26.Aug.2017 at 23:05
In case anyone else stumbles into this matter, I solved it by rebuilding the surfaces.
Planar surface can be exploded and output lines. A surface can be built from them with SURFNETWORK.
After exploding the rounded corner, it can be rebuild with Loft with Guide Curves.

If we wanted a command similar to Rhinos FLIP, I think it has to be programmed in .NET or similar.
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philippe JOSEPH View Drop Down
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Direct Link To This Post Posted: 27.Aug.2017 at 21:07
Hello HaiderOfSweden, why can't you render ( and other things ) directly with AutoCAD ?
You can render anyway with simple colors even  if you don't affect a material to your solids.
If you affect a material it can be smarter...


Edited by philippe JOSEPH - 27.Aug.2017 at 21:07
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