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Vassili ![]() Newbie ![]() Joined: 19.Oct.2008 Location: Netherlands Status: Offline Points: 8 |
![]() Posted: 28.Sep.2010 at 12:51 |
Hello,
I've been making solid models for a while in autocad 2008. but now in 2011 I am trying to get the hang of rendering and adding materials to an object or face. the problem I'm getting with most of the materials is that they are tilted/rotated in the z position, like when I add bricks to a wall it looks like someone build it without the help of a spirit level... I can correct that in the property's but it doesnt make sense that it even is tilted in the first place. help would be much appreciated |
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Vassili ![]() Newbie ![]() Joined: 19.Oct.2008 Location: Netherlands Status: Offline Points: 8 |
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![]() Uploaded with ImageShack.us thats what it looks like if I just draw a cube with the base set to 0,0,0 not rotated or any thing. please help. Edited by Vassili - 30.Sep.2010 at 08:29 |
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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Check your Autocad Help files for information on the MATERIALMAP command.
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Online Portfolio: http://www.rdeweese.com/
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