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rendermen ![]() Groupie ![]() Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
![]() Posted: 25.Mar.2011 at 21:16 |
Can you stretch a irregular bipmap with irregular shapes on a model surface as you can in PhotoShop?
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Renderman
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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You can make adjustments to your bitmaps parameters in the "Coordinates" section of the Material Editor.
Offset adjusts the placement of the bitmap on the models surface Tiling adjusts the scale of the bitmap in UV space Angle adjusts the rotation of the bitmap in UVW space ![]() Edited by Cad64 - 26.Mar.2011 at 15:47 |
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Online Portfolio: http://www.rdeweese.com/
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rendermen ![]() Groupie ![]() Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
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Thanks however I am looking more at not sqr or rec shapes. For instance the gable end of a house. it would be nice to insert a picture of a gable end on the gable end of a model. This could include windows, siding and a 2nd and 3rd paste could be the sofit.
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Renderman
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rendermen ![]() Groupie ![]() Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
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There is no Coordin
![]() Shader basic parmeters Blinn basic parmeters extended parmeters super sampling Maps dynamics properties and direct x shader mental ray connection On another note, Can anyone tell me how to past a screen shot in this forum? |
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Renderman
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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See here: http://www.cadforum.cz/forum_en/forum_posts.asp?TID=5421 |
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Online Portfolio: http://www.rdeweese.com/
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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That's because you're not in the right area of the Material Editor. After you load your bitmap, click on the little button with the "M" on it, next to Diffuse. ![]() Edited by Cad64 - 26.Mar.2011 at 20:09 |
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Online Portfolio: http://www.rdeweese.com/
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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So you're trying to take a photo of a house and put it on to a model of a house and have everything wrap around and line up correctly? Sorry but it doesn't work that way. You will need to create materials for the various parts of the building and then apply them to the appropriate parts of the model. |
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Online Portfolio: http://www.rdeweese.com/
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rendermen ![]() Groupie ![]() Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
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It isn't there. I did not assign my material under maps. I assigned the material in direct X shader-Metal Bump in texture 1 and normal map in bump. If I expand Blinn Basic Parameters the little box to the right of Diffuse has no M. If i select it it brings up the Material Map Browser.
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Renderman
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Cad64 ![]() Senior Member ![]() Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
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Why are you using the direct X shader for your materials? Are you building models for video games? If you can explain what you're working on, and what you're trying to achieve, I may be able to give you better advice. Right now I'm having a hard time understanding what you're trying to do?
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Online Portfolio: http://www.rdeweese.com/
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rendermen ![]() Groupie ![]() Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
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I am using PhotoShop cs4 with a Nvida normal map filter add-on which adds an incredible amount of realism. I am trying to put realistic materials on a house model.
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Renderman
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