Discussion forum
CAD discussion |
Please abide by the rules of this forum.
How to post questions: register or login, go to the specific forum and click the NEW TOPIC button.
bit maps on 3d models |
Post Reply | Page 12> |
Author | |
rendermen
Groupie Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
Topic: bit maps on 3d models Posted: 25.Mar.2011 at 21:16 |
Can you stretch a irregular bipmap with irregular shapes on a model surface as you can in PhotoShop?
Thanks |
|
Renderman
|
|
Cad64
Senior Member Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
Posted: 26.Mar.2011 at 15:45 |
You can make adjustments to your bitmaps parameters in the "Coordinates" section of the Material Editor.
Offset adjusts the placement of the bitmap on the models surface Tiling adjusts the scale of the bitmap in UV space Angle adjusts the rotation of the bitmap in UVW space Edited by Cad64 - 26.Mar.2011 at 15:47 |
|
Online Portfolio: http://www.rdeweese.com/
|
|
rendermen
Groupie Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
Posted: 26.Mar.2011 at 16:45 |
Thanks however I am looking more at not sqr or rec shapes. For instance the gable end of a house. it would be nice to insert a picture of a gable end on the gable end of a model. This could include windows, siding and a 2nd and 3rd paste could be the sofit.
|
|
Renderman
|
|
rendermen
Groupie Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
Posted: 26.Mar.2011 at 16:57 |
There is no Coordinate section shown. My only options are
Shader basic parmeters Blinn basic parmeters extended parmeters super sampling Maps dynamics properties and direct x shader mental ray connection On another note, Can anyone tell me how to past a screen shot in this forum? |
|
Renderman
|
|
Cad64
Senior Member Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
Posted: 26.Mar.2011 at 19:56 |
See here: http://www.cadforum.cz/forum_en/forum_posts.asp?TID=5421 |
|
Online Portfolio: http://www.rdeweese.com/
|
|
Cad64
Senior Member Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
Posted: 26.Mar.2011 at 20:07 |
That's because you're not in the right area of the Material Editor. After you load your bitmap, click on the little button with the "M" on it, next to Diffuse. Edited by Cad64 - 26.Mar.2011 at 20:09 |
|
Online Portfolio: http://www.rdeweese.com/
|
|
Cad64
Senior Member Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
Posted: 26.Mar.2011 at 20:16 |
So you're trying to take a photo of a house and put it on to a model of a house and have everything wrap around and line up correctly? Sorry but it doesn't work that way. You will need to create materials for the various parts of the building and then apply them to the appropriate parts of the model. |
|
Online Portfolio: http://www.rdeweese.com/
|
|
rendermen
Groupie Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
Posted: 26.Mar.2011 at 21:41 |
It isn't there. I did not assign my material under maps. I assigned the material in direct X shader-Metal Bump in texture 1 and normal map in bump. If I expand Blinn Basic Parameters the little box to the right of Diffuse has no M. If i select it it brings up the Material Map Browser.
|
|
Renderman
|
|
Cad64
Senior Member Joined: 17.Apr.2010 Location: United States Using: Autocad 2011, 3DS Max 2011, Photoshop CS5 Status: Offline Points: 491 |
Posted: 26.Mar.2011 at 23:29 |
Why are you using the direct X shader for your materials? Are you building models for video games? If you can explain what you're working on, and what you're trying to achieve, I may be able to give you better advice. Right now I'm having a hard time understanding what you're trying to do?
|
|
Online Portfolio: http://www.rdeweese.com/
|
|
rendermen
Groupie Joined: 25.Mar.2011 Location: United States Using: 3ds max design Status: Offline Points: 29 |
Posted: 27.Mar.2011 at 00:53 |
I am using PhotoShop cs4 with a Nvida normal map filter add-on which adds an incredible amount of realism. I am trying to put realistic materials on a house model.
|
|
Renderman
|
|
Post Reply | Page 12> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
This page was generated in 0,347 seconds.