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Topic ClosedHow can I change 5 lines to a polyline...???

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banksy View Drop Down
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Direct Link To This Post Topic: How can I change 5 lines to a polyline...???
    Posted: 18.Apr.2008 at 05:03
How can I change 5 lines to a polyline...???
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Arben.Allaraj View Drop Down
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Direct Link To This Post Posted: 18.Apr.2008 at 11:49
 
 Use Pedit command.
Ing Arben.Allaraj
http://cad-drafting-corner.blogspot.com
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maungthantzinoo View Drop Down
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Direct Link To This Post Posted: 26.May.2008 at 10:34
You can use below lisp,

(defun c:pp () (command "pedit" "m" (ssget) "" "y" "j" "" "") (princ))

so you can use pp command...
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desk60 View Drop Down
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Direct Link To This Post Posted: 19.Jun.2008 at 08:52

Originally posted by Arben.Allaraj Arben.Allaraj wrote:

 
 Use Pedit command.



Good answer!
For detail use pedit on the bar ladder, and choose join to make that line be a polyline!
Desk_Family
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ehebard View Drop Down
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Direct Link To This Post Posted: 15.Jul.2008 at 01:37
Anyone know about creating a single polyline (or 3D Polyline) from a polyline, an arc, and a helix?  I have a drawing that I am creating a video showing multiple angles of it.  I have drawn the path that I want to use for the camera, though I used the three previously described objects.  In 3ds Max there is a "Weld Vetices" funtion that I can't seem to simulate in AutoCAD 2009.  If you try the pedit funtion and join, it will prompt you that they're non coplanar objects.  If you try to fillet or trim the polylines, nothing happens.
 
Any ideas?
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PepaR View Drop Down
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Direct Link To This Post Posted: 15.Jul.2008 at 10:38
1) Great tool is PLJOIN, part of Express Tools
2) Macro for button: ^C^C_peditaccept;1;_select;\_pedit;_m;_p;;_j;;;
PepaR
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ehebard View Drop Down
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Direct Link To This Post Posted: 15.Jul.2008 at 18:58

Thank you for the lisp; it does have some cool uses, though it's not helping with that situation.  First the helix is not qualified as a polyline, so it won't allow me to select it.  Second when trying to join the arc and polyline I get the error "1 object (s) were not parallel to the current ucs".  Basically I have these objects drawn in two different planes, though I have joined the end vertices with the snap and move command, though I need to join then to a single polyline to use it as a path for a camera.  I have some others ways that I can do this (mainly redrawing the whole path with a 3Dpolyline and being really careful and accurate).  So now it's just for my knowledge to hopefully quicken my ability to draw later on... everyone is constantly learning new ways to do things.

"Be the change you want to see in the world." -Gandhi

Eric Hebard
Audio Designer/Animator
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