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Topic ClosedProject Pinocchio 3D Character Controlled Real-time in Maya

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BetweenTheLines View Drop Down
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Direct Link To This Post Topic: Project Pinocchio 3D Character Controlled Real-time in Maya
    Posted: 25.Mar.2013 at 09:36
As I mentioned on my Twitter account (@ShaanHurley) Friday, Autodesk’s own digital mad scientist or researcher in the Office of the CTO Brian Pene created a 3D rigged character using the new Project Pinocchio technology preview from Autodesk Labs and stepped it up a few levels. He took the rigged character he created and using a Xbox 360 Kinect & FaceShift was able to control the character in Autodesk Maya live in real-time. What a great way to read a bedtime stories to your young kids and give them deep dark nightmares.

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Between the Lines - Autodesk blog by Shaan Hurley
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