Display full version of the post: Hide edges with UV Mapping In 3d Studio Max.

heartscool
21.02.2012, 06:33
Hey im having a problem in rendering my model. Its low poly and the edges are showing up. Ive seen a lot of guys mapping lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?