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CAD tip CAD tip # 10226:

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Q - question

How to export from Autodesk Maya to Unity or Unreal engine?

A - answer Autodesk Maya 2015 (Subs.Extension) directly supports exports to the game system "Unreal Engine 4". Use the functions:
  • File > Send to Unreal > Set Unreal Project, select the requested local Unreal project and click Select.
  • File > Send to Unreal, select All or Selected objects only
  • Then load the scene in the Unreal level

Unreal Engine 4 (UE4) also supports the FBX Static Mesh Pipeline, i.e. import of static 3D mesh objects from the FBX format. FBX files can be easily exported from Autodesk Maya, Autodesk 3ds Max or even from AutoCAD. Use the format version FBX 2014.

The game engine Unity 3D directly supports the Autodesk Maya file format (.ma, .mb). But Maya (8.0 and higher) must be installed on the same machine as Unity. Alternatively you can also use the FBX format (see above). Place the 3D model files to the project folder Assets.

100% *  CAD 
5.3.2015    4082x  
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applies to: Autodesk Maya · 3ds Max · FBX ·

See also:
Tip 10685:Which Autodesk products support 3D printing?
Tip 10539:Using gestures in Inventor and Fusion 360.
Tip 9403:CAD formats supported in Autodesk VRED Pro.
Tip 8257:How to convert 3ds Max models to Autodesk Maya?
Tip 8102:Infinite library of rendering textures - Substance.

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