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CAD tip CAD tip # 8102:

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Infinite library of rendering textures - Substance.

A - answer Materials, resp. procedural textures of the type Substance introduced in Autodesk 3ds Max 2012 and Autodesk Maya 2012 streamline applying photo-realistic materials to 3D scene objects. But you can use them also as an "infinite" source of standard photo-realistic textures (bitmaps) for real-world objects.

You can choose from about 80 standard procedural supplied materials (.SBSAR files) or you can use an editor to create your own. Each material has a number of parameters that affect its appearance (color, age, size, structure ...). Procedural materials can be then converted to standard "seamless" bitmap images (Bake texture) to create thousands of different textures. Export to all standard raster formats (JPG, TIF, PNG, TGA ...) is supported.

The principles of Substance materials are described in the Autodesk video:

100% *  CAD 
25.7.2011    5421x  
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applies to: 3ds Max 2012 · Autodesk Maya 2012 ·

See also:
Tip 9842:Interactive cloud viewer for 3D CAD data in Autodesk 360.
Tip 9549:Rendering of 3D models without background in Autodesk Showcase.
Tip 9311:How to make a grass or soil material in Inventor?
Tip 8903:Draw normals of 3DFaces in AutoCAD DWG.
Tip 8852:Publish interactive 3D models on the web with Autodesk 360.

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