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CAD tip CAD tip # 8102:

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Infinite library of rendering textures - Substance.

A - answer Materials, resp. procedural textures of the type Substance introduced in Autodesk 3ds Max 2012 and Autodesk Maya 2012 streamline applying photo-realistic materials to 3D scene objects. But you can use them also as an "infinite" source of standard photo-realistic textures (bitmaps) for real-world objects.

You can choose from about 80 standard procedural supplied materials (.SBSAR files) or you can use an editor to create your own. Each material has a number of parameters that affect its appearance (color, age, size, structure ...). Procedural materials can be then converted to standard "seamless" bitmap images (Bake texture) to create thousands of different textures. Export to all standard raster formats (JPG, TIF, PNG, TGA ...) is supported.

The principles of Substance materials are described in the Autodesk video:

Max2012Maya2012
100% *  CAD 
25.7.2011    6553×  
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applies to: 3ds Max 2012 · Autodesk Maya 2012 ·

See also:
Tip 11909:Using luminiscent materials in AutoCAD 3D scenes.
Tip 11790:How to get a hi-res image of an Inventor assembly (for a brochure, billboard...)?
Tip 11545:How to export a sliced 3D model from Slicer for Fusion 360?
Tip 11464:How to make a fast Inventor Studio animation without rendering?
Tip 9842:Interactive cloud viewer for 3D CAD data in Autodesk 360.


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