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CAD tip CAD tip # 8937:

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Q - question

Using 3D models from 3ds Max for Direct3D applications in Windows 8.

A - answer The Direct3D component in Windows 8 (Visual Studio 2012) uses internally the 3D formats .CMO and .SDKMESH (or .VBO). They are replacing an older format .X (DirectX).

Visual Studio 2012 has a simple 3D content pipeline that generates .CMO files from .FBX files. FBX files can be easily exported from 3ds Max and other Autodesk applications. The FBX-CMO conversion is demonstrated in the "Visual Studio 3D Starter Kit" sample. So 3ds Max is a preferred tool to generate 3D content for software development of computer games and other 3D applications.

Use the following options to generate (export) FBX files from 3ds Max 2013 or 2013 scenes:

  • Geometry: Smoothing Groups, TurboSmooth, Convert Deforming Dummies to Bones, Preserve edge orientation
  • Animation: Bake Animation (Start=0, End=100, Step=1), Deformations, Skins, Morphs
  • Lights: Yes
  • Cameras: Yes
  • Units: Automatic
  • Axis conversion: Y-up
  • FBX File Format: Binary, FBX 2013
max
100% Win8  CAD 
25.11.2012    4802×  
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applies to: 3ds Max ·

See also:
Tip 12262:How to export a Maya LT scene to Autodesk Maya?
Tip 12233:How to compare two 3D mesh models and find differences/changes?
Tip 12029:How to print 3D characters designed in Autodesk Character Generator?
Tip 11816:How to convert 3D CAD model to the format glTF 2.0 (GLB)?
Tip 11391:Which file formats to use to bring a 3D model into Paint 3D?


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