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something similar to UV mapping but not quite- an |
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con2rol ![]() Newbie ![]() Joined: 19.Oct.2018 Location: Egypt Using: maya, 3ds Status: Offline Points: 2 |
![]() ![]() ![]() ![]() ![]() Posted: 19.Oct.2018 at 13:00 |
Hello all
I have a question that i don't really know where to direct and i am fairly a beginner and just getting the hang of things. I understand UV mapping is intended to layout a 3d object flat to allow for texturing. I am also looking into converting a 3d object into a 2d object but not for the same purpose and I doubt it would use the same technology. lets say I have a 3d object that is solid ( with a thickness to it). Something curved liked the letter C and I want to flatten that C to a line (2d ) but still retain the thickness that was in the C shape so I end up with a line with variable amount of thickness that correspond to the original shape "dangling" from that line. I am not sure how to explain this better, but I hope you pros get it. In other words, I want to "unwind" a curved 3d shape to a linear shape whilst retaining its thickness. Essentially for the purpose of folding that shape back into the 3d shape physically after manufacturing that "linear" shape".
Thanks guy and I would be grateful for any help. |
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