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CAD tip CAD tip # 10226:

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Autodesk Maya 2015 (Subs.Extension) directly supports exports to the game system "Unreal Engine 4". Use the functions:
  • File > Send to Unreal > Set Unreal Project, select the requested local Unreal project and click Select.
  • File > Send to Unreal, select All or Selected objects only
  • Then load the scene in the Unreal level

Unreal Engine 4 (UE4) also supports the FBX Static Mesh Pipeline, i.e. import of static 3D mesh objects from the FBX format. FBX files can be easily exported from Autodesk Maya, Autodesk 3ds Max or even from AutoCAD. Use the format version FBX 2014.


The game engine Unity 3D directly supports the Autodesk Maya file format (.ma, .mb). But Maya (8.0 and higher) must be installed on the same machine as Unity. Alternatively you can also use the FBX format (see above). Place the 3D model files to the project folder Assets.

MayaMaxFBX
100% *CAD
5.3.2015    13044×  
applies to: Maya · 3ds Max · FBX ·

See also:
Tip 14471:What is the Golaem app included in the Autodesk Media and Entertainment Collection?
Tip 14349:12 free material texture libraries for PBR rendering.
Tip 14307:How do I generate EDU licenses for the Autodesk license server?
Tip 13844:With which subscriptions do I get Autodesk Drive cloud storage as a bonus?
Tip 13633:How to run Revit, Inventor or Windows version of AutoCAD on macOS?


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