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Topic Closedbit maps on 3d models

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rendermen View Drop Down
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Direct Link To This Post Topic: bit maps on 3d models
    Posted: 25.Mar.2011 at 21:16
Can you stretch a irregular bipmap with irregular shapes on a model surface as you can in PhotoShop?
Thanks  
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Cad64 View Drop Down
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Direct Link To This Post Posted: 26.Mar.2011 at 15:45
You can make adjustments to your bitmaps parameters in the "Coordinates" section of the Material Editor.

Offset adjusts the placement of the bitmap on the models surface
Tiling adjusts the scale of the bitmap in UV space
Angle adjusts the rotation of the bitmap in UVW space




Edited by Cad64 - 26.Mar.2011 at 15:47
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Direct Link To This Post Posted: 26.Mar.2011 at 16:45
Thanks however I am looking more at not sqr or rec shapes. For instance the gable end of a house. it would be nice to insert a picture of a gable end on the gable end of a model. This could include windows, siding and a 2nd  and 3rd paste could be the sofit.
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Direct Link To This Post Posted: 26.Mar.2011 at 16:57
There is no Coordinate section shown. My only options are
Shader basic parmeters
Blinn basic parmeters
extended parmeters
super sampling
Maps
dynamics properties
and direct x shader
mental ray connection

On another note, Can anyone tell me how to past a screen shot in this forum?
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Direct Link To This Post Posted: 26.Mar.2011 at 19:56
Originally posted by rendermen rendermen wrote:


On another note, Can anyone tell me how to past a screen shot in this forum?


See here: http://www.cadforum.cz/forum_en/forum_posts.asp?TID=5421
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Direct Link To This Post Posted: 26.Mar.2011 at 20:07
Originally posted by rendermen rendermen wrote:

There is no Coordinate section shown. My only options are
Shader basic parmeters
Blinn basic parmeters
extended parmeters
super sampling
Maps
dynamics properties
and direct x shader
mental ray connection


That's because you're not in the right area of the Material Editor. After you load your bitmap, click on the little button with the "M" on it, next to Diffuse.


Edited by Cad64 - 26.Mar.2011 at 20:09
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Direct Link To This Post Posted: 26.Mar.2011 at 20:16
Originally posted by rendermen rendermen wrote:

Thanks however I am looking more at not sqr or rec shapes. For instance the gable end of a house. it would be nice to insert a picture of a gable end on the gable end of a model. This could include windows, siding and a 2nd  and 3rd paste could be the sofit.


So you're trying to take a photo of a house and put it on to a model of a house and have everything wrap around and line up correctly? Sorry but it doesn't work that way. You will need to create materials for the various parts of the building and then apply them to the appropriate parts of the model.
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Direct Link To This Post Posted: 26.Mar.2011 at 21:41
It isn't  there. I did not assign my material under maps. I assigned the material in direct X shader-Metal Bump in texture 1 and normal map in bump. If I expand Blinn Basic Parameters the little box to the right of Diffuse has no M. If i select it it brings up the Material Map Browser.


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Direct Link To This Post Posted: 26.Mar.2011 at 23:29
Why are you using the direct X shader for your materials? Are you building models for video games? If you can explain what you're working on, and what you're trying to achieve, I may be able to give you better advice. Right now I'm having a hard time understanding what you're trying to do?

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Direct Link To This Post Posted: 27.Mar.2011 at 00:53
I am using PhotoShop cs4 with a Nvida normal map filter add-on which adds an incredible amount of realism. I am trying to put realistic materials on a house model.
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